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SPL3

the parkour world championships

Competition Formats

SKILL

SKILL

PRELIMS | AUG 16TH

COMMUNITY ROUND

  • 6 Challenges

  • 20 Minute Time Limit

  • Each challenge has its own specific criteria

  • All athletes on the course at the same time

  • 0.5 points per completed challenge

  • Speed bonus awarded if multiple competitors complete all challenges.

    • EXAMPLE: Three competitors complete all 6 challenges

      • 1ST: 4.0 points

      • 2ND: 3.5 points

      • 3RD: 3.0 points

  • Tied competitors who complete less than 6 challenges will be ranked by how quickly they completed their total number of challenges

SEMI FINALS | AUG 17TH

TIME ROUND

  • Top 8 competitors qualify

  • 5 Challenges

  • 2 Minute time limit

  • Each challenge has its own specific criteria

  • One athlete on the course at a time

  • Competitors who haven't performed yet must wait in isolation and cannot watch others have their turn

  • 1.0 points per completed challenge

  • 1.0 speed bonus point for the athlete who completes all 5 challenges the fastest.

FINALS | AUG 18TH

CHAMPIONSHIP ROUND

  • Top 5 competitors qualify

  • 3 Challenges

  • 3 Attempts

  • Attempts in rotation

    • Each competitor makes an attempt until all have gone, then the next set of attempts begin

  • Each challenge is worth:​

    • One bang: 4.0 points​

    • 2nd attempt: 3.5 points

    • 3rd attempt: 3.0 points

  • All 3 days scores are added together to determine the final ranking​

  • Partial completions in the Finals may be used to break ties

    • Whomever was judged as being closer to finishing a challenge

SPEED

SPEED

PRELIMS & SEMI FINALS | AUG 16TH & 17TH

  • Start and finish points are marked by laser gates or touch pads

  • Competitors trigger their own start

  • Checkpoints must be navigated in a specific order

    • Red Flags must stay to the competitors' right side

    • Yellow Flags must stay to the competitors' left side

  • Each competitor gets one official run

  • Top 8 competitors qualify for the Semi Finals

FINALS | AUG 18TH

  • Top 5 competitors qualify for the Finals

  • Competitors practice in isolation

  • Each competitor gets two official runs

    • Only the fastest of their two runs contributes to their total score​

  • Start/Finish and Checkpoint rules are the same as in the prior rounds of competition​

ALL ROUNDS SCORING

  • Speed courses are scored by rank point

  • Rank point differences double each day

    • Prelims - 0.5 point per ranking​

    • Semi Finals - 1.0 point per ranking

    • Finals - 2.0 points per ranking

  • Scores from all 3 days of competition are added together​

  • Total time is used to decide final rank if competitors tie in rank points

STYLE

STYLE

PRELIMS | AUG 16TH

COMBO ROUND

  • 3 zones: 1 combo in each zone

  • A combo is 2 - 3 moves

  • Strict connections

    • Maximum of 2 foot contacts between moves​

    • Cannot do two filler moves in a row

      • Example moves: roll, ground kong, scoot, kong up, cartwheel, etc​

  • All competitors get one attempt before moving to the next zone​​

  • Combos are judged on the following criteria:

    • Difficulty (Scale, Connection, Progression, Obstacle Interaction)​

    • Composition (Less filler, more substance)

    • Execution (Clean landings and/or unique style)

    • Variety (of skills and structures)

  • Competitors are ranked after each zone based on overall impression (no scores are given)​

  • Final ranks will be awarded rank points

    • 0.2 point difference between rankings​

      • Eg. 1st: 10.0​2nd: 9.8, 3rd: 9.6

SEMI FINALS | AUG 17TH

LINE ROUND

  • Top 8 competitors qualify

  • Competitors will construct one style line using the any part of the field of play

  • There is no length requirement, but a line should be longer than a combo

    • Competitors are encouraged to keep their line under 10 seconds​

  • They get one attempt to perform their line

  • Lines are judged on the following criteria:

    • Difficulty (Scale, Connection, Progression, Obstacle Interaction)​

    • Composition (Less filler, more substance)

    • Execution (Clean landings and/or unique style)

    • Variety (of skills and structures)

  • Competitors will receive one score based on overall impression out of a possible 10.0 points.​

FINALS | AUG 18TH

BIG TRICK ROUND

  • Top 5 competitors qualify

  • Competitors will perform one big trick using the any part of the field of play

  • They get three attempts to land their trick

  • Attempts in rotation

    • Each competitor makes an attempt until all have gone and then the next set of attempts begins​

  • Tricks are judged on the following criteria:

    • Difficulty (Scale, Progression, Obstacle Interaction)​

    • Execution (Clean landings and/or unique style)

  • Competitors will receive one score for each attempt based on overall impression out of a possible 10.0 points.​

  • Only the best of 3 attempts counts for an official big trick score

  • Scores from all 3 days of competition are added together to determine the final ranking

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